Electronic Arts filed an amended annual report with the U.S. Securities and Exchange Commission showing that CEO Andrew Wilson's total compensation for fiscal year 2026 was $38,649,984, an increase of about $8.1 million over the previous year. His base salary held steady at $1.3 million, with the bulk of the increase coming from stock awards, incentive pay, and other compensation. One source notes that the "Compensation Actually Paid" to Wilson, a separate figure in the filing, totaled $77,231,168.
EA said the ratio of Wilson's pay to the company's median employee compensation — $126,612 in fiscal 2026, up from $117,302 the prior year — was 305 to 1. That ratio has grown in recent years; one outlet notes it was around 260 to 1 the previous year. Other named executives also earned millions: Stuart Canfield made over $11.3 million, Laura Miele over $13.7 million, Mala Singh $8.4 million, and Jacob Schatz $8.5 million, according to the filing.
The filing attributes part of Wilson's pay increase to "business performance," citing Battlefield 6 as meeting "all milestones for a high-quality launch," including positive reviews and stable services. Battlefield 6 was described as the biggest launch in franchise history and the first Battlefield to outsell a Call of Duty game released the same year; it was reported as the highest-selling game in the U.S. in 2025, with more than 20 million copies sold by December, and one outlet cited seven million copies sold in its first three days. EA reported $7.531 billion in net revenue for the fiscal year, up 9%, which Wilson credited in part to the Battlefield launch.
EA's "other compensation" for Wilson rose sharply, from $678,858 the prior year to nearly $2.4 million, largely due to increased personal security benefits, including use of a corporate aircraft for personal travel subject to a 75-hour cap, which cost over $1.2 million. The filing also states Wilson could be eligible for an additional estimated $125 million under a "qualifying termination," including one tied to a change in company control — relevant given a pending $55 billion deal to take EA private, involving Saudi Arabia's Public Investment Fund, Silver Lake, and Jared Kushner's Affinity Partners, which was recently approved by the European Commission.
Despite the game's success, EA laid off an unspecified number of developers in March across studios including Criterion, Dice, Ripple Effect, and Motive as part of what the company called a "realignment," with one report also citing Ridgeline and Full Circle, as well as cuts to recruitment, customer support, trust and safety, and IT teams. One outlet reported that an entire team working on a new, more story-focused Battlefield project was also laid off. An EA spokesperson said at the time that the company had made "select changes" within the Battlefield organization to "better align our teams around what matters most to our community," adding that Battlefield remains a top priority and that investment in the franchise continues.
