Rockstar Games unveiled gameplay footage of Grand Theft Auto 6 on Netflix, described by TechPowerUp as a 20-minute extended look and by Tom's Guide as 26 minutes of footage. The reveal covered shootouts, cutscenes, driving mechanics, and a sequence showing Lucia jumping off a skyscraper with the state of Leonida visible below.

According to TechPowerUp, Rockstar did not state the game's frame rate during the official reveal, but the information was reportedly shared privately with content creators invited to Rockstar North. Head of development Rob Nelson reportedly told YouTuber and journalist Davy Jones of Flow Games that GTA 6 runs at 30 FPS on console. Nelson was said to be unable to confirm whether a 60 FPS 'Performance Mode' would be available at launch or in the future, for any console. TechPowerUp notes this aligns with long-standing rumors and with Rockstar's history — GTA 5 launched without a 60 FPS option, and Red Dead Redemption 2 still runs at 30 FPS on modern consoles.

On the size of the game world, TechPowerUp reports that YouTuber TGG, who also received a behind-the-scenes briefing from Rockstar, was told that GTA 6's map is twice the size of GTA 5's map and three times the size of Red Dead Redemption 2's map. Vice City itself is said to be twice the size of Los Santos, and Vice City together with its surrounding suburbs is reportedly 11 times bigger than Los Santos and its surrounding areas.

Tom's Guide, analyzing the 4K version of the extended look, offered a technical breakdown of how the game achieves its visuals on a base PS5. The outlet suggests the console renders at a lower internal resolution — around 1440p — before using upscaling software to output to 4K, and notes that atmospheric fog in Miami's humid setting may help mask expensive lighting calculations. Tom's Guide also observed that reflections appear sharp and accurate close to the player character, such as puddles and car hoods, while distant reflections seem to use simpler effects. Hair appears to be rendered at slightly lower detail with smoothed edges to preserve performance, and clothing was seen to wrinkle and fold dynamically without clipping, based on the footage.

Tom's Guide concludes that a smooth 60 FPS on a base PS5 is 'almost certainly not' achievable given these visual choices, stating that hitting that frame rate would likely require turning down many of these features. The outlet frames this as a deliberate trade-off by Rockstar, prioritizing a detailed, living world over higher frame rates — a conclusion consistent with TechPowerUp's reporting that Rockstar has not committed to a 60 FPS mode.