Marvel's Wolverine, developed by Insomniac Games for PS5 and released September 15, 2026, trades the open-world scale of the studio's Spider-Man games for a linear, chapter-based structure that multiple reviewers compare to Uncharted. Kotaku and GamesRadar+ both note the game is not an X-Men story in the traditional sense — there's no Xavier Institute, and Magneto isn't mentioned. Instead, Logan belongs to Team X, a group featuring Mystique, Sabretooth, and the enigmatic Nathaniel Essex (played by Troy Baker), which Polygon and Eurogamer describe as operating out of a base sometimes called the Essex Institute. The plot follows a rescue mission for Essex that spirals into a wider conspiracy led by the bigoted scientist Bolivar Trask, who is rounding up mutants around the world.
Several outlets highlight the game's themes of persecution as a standout. Kotaku notes that mutants are shown being rounded up and treated as a threat despite making up less than one percent of the population, and draws a direct line between that rhetoric and real-world treatment of immigrants and transgender people under the Trump administration. Eurogamer similarly points to the story's focus on 'found family and resistance against the militarised rounding-up of minorities' as timely, though it adds the storytelling is broad and predictable. GamesRadar+ and Polygon are more critical of the plot's execution, describing it as messy, disjointed, and stitched together from loosely connected threads — including a Hand ninja subplot Polygon calls a 'five-hour DLC digression' — with characters like Mystique underdeveloped.
A consistent point across all four reviews is that Liam McIntyre's Logan is unusually gentle, vulnerable, and empathetic compared to the character's typical rage-fueled portrayal. Kotaku and Eurogamer both describe him as tender toward other traumatized mutants, with Eurogamer calling his characterization 'enchanting' and a highlight of the game. His relationship with Jean Grey (voiced by Krizia Bajos) draws mixed reactions: Kotaku enjoys its 'toxic (complimentary)' tension and star-crossed dynamic, while Eurogamer feels Jean is underwritten and reduced to a supporting role that opens doors and lifts platforms rather than getting her own arc. Polygon, meanwhile, says Jean provides some of the story's most genuine tender moments.
On gameplay, reviewers broadly agree combat is satisfying in short bursts but shallow over time. GamesRadar+, Polygon, and Eurogamer all describe a rage meter with escalating tiers, a parry system, and a limited skill/Adaptation tree, but note the depth is often locked behind late-game unlocks — GamesRadar+ specifically flags multi-target parrying as oddly gated until late in the game. Polygon and Eurogamer both say enemy variety is thin, with Eurogamer describing repeated waves of similarly-patterned foes as monotonous, and Polygon arguing Wolverine's claws function largely like generic swords rather than something built around his specific abilities. GamesRadar+ singles out a semi-open Tokyo section as a highlight, offering more exploration and atmosphere than the otherwise boxy, combat-heavy linear areas.
Length estimates vary slightly by outlet — Kotaku played roughly 18 hours, GamesRadar+ says under 20 hours even at 100% completion, and Polygon describes about 15 hours — but all frame the game as comparatively short and tightly paced, which Kotaku and Eurogamer view as a mercy given the combat's lack of variety. Polygon draws repeated comparisons to Sony's other 'angry man' protagonists like Kratos and Joel from The Last of Us, arguing Wolverine feels engineered to chase that prestige formula rather than built around Logan's specific nature. Eurogamer similarly likens many of its systems — grapple-adjacent traversal, RPG-lite skill trees, rage meters — to a checklist of recent Sony first-party tropes.
Overall, the four reviews land in similar territory: GamesRadar+ calls it 'basically OK' for a character who's supposed to be the best at what he does; Polygon says the emotional stakes never land because the violence never actually feels held back; Eurogamer says the game is 'just fine,' kept afloat mainly by its cast's warmth; and Kotaku appreciates the persecution themes and the game's shorter, more focused runtime even while wishing for more variety in how Logan fights and moves. All agree the character work and thematic material are stronger than the moment-to-moment gameplay and plot construction.
