At GamesBeat Next 2026, Yoshio Osaki moderated a discussion on adapting strategies for indie and double-A studios. Chris Stone of VOID Interactive emphasized reducing reliance on large budgets by partnering with specialists, citing their repositioning of Ready or Not as a console launch.
TJ Consunji of Miniboss highlighted the importance of clear differentiation for smaller studios. He noted that games may deserve "triple-A strategy and execution" regardless of budget, noting their work on Ready or Not emphasized the "weight of the badge" for SWAT officer gameplay mechanics.