Silent Hill: Townfall is a full-length, standalone psychological-horror entry in the Silent Hill series, developed by Glasgow-based studio Screen Burn (formerly No Code) and co-published by KONAMI and Annapurna Interactive. First revealed during KONAMI's October 2022 Silent Hill Transmission, the game follows Simon Ordell as he returns to St. Amelia, an isolated Scottish island town, to "put things right," only to find the community seemingly deserted and reality beginning to blur with delusion. KONAMI has described the game as entirely self-contained, making it accessible to newcomers.

The game is set in 1996 and marks the franchise's first full-length entry built entirely around a first-person perspective, distinct from 2024's short first-person spinoff The Short Message, which KONAMI says was developed separately with the shared perspective being coincidental. Writer and director Jon McKellan said the Scottish setting was chosen because it's the environment the developers know best, and its natural fog suits the series' visual style. Central to gameplay is the CRTV, a portable television that evolves the franchise's classic radio into a device for tuning into unstable signals to reveal threats, clues, and puzzle information.

Encounters in Townfall support multiple playstyles, including stealth and evasion, melee combat, firearms use, and narrative-driven puzzles, with some threats unavoidable except by evasion. The main story is expected to take 10 to 14 hours depending on approach, and the game features five total endings — three attainable on a first playthrough and two secret ones requiring a New Game+ run. The score is composed by Pilotpriest and is designed to shift dynamically with exploration, stealth, and combat.

KONAMI confirmed during June's State of Play that Silent Hill: Townfall launches globally on September 24, 2026, for PlayStation 5 and PC via Steam and the Epic Games Store, following an earlier incorrect retailer listing that suggested a March 2026 date. The game will be sold in a $49.99 Standard Edition, exclusive physically to PlayStation 5, and a $59.99 digital-only Deluxe Edition that includes 48-hour early access, an alternate outfit for Simon, a digital artbook, and a digital soundtrack. A PlayStation-exclusive pre-order cosmetic, CRTV: Beach Edition, was also announced alongside a separate CRTV: Rusted cosmetic tied to pre-orders.

Ahead of release, KONAMI published PC system requirements showing the game, built on Unreal Engine 5, is more demanding than last year's Silent Hill f, also built on Unreal Engine 5. Minimum specs call for Windows 11, DirectX 12, 16 GB RAM, and 75 GB of storage, targeting 1080p at 30 FPS on Low settings with hardware such as an AMD Ryzen 5 3600 or Intel Core i7-8700K paired with an RTX 2060 Super or Radeon RX 6600. Recommended specs raise memory to 32 GB RAM and call for an RTX 3080 or Radeon RX 7800 XT, targeting 4K at 30 FPS on High settings using DLSS, FSR, or TSR Balanced mode — a notably higher bar than Silent Hill f, which stays at 16 GB RAM even at its recommended tier.

The game also supports DualSense-specific features, including adaptive trigger resistance for firearms, haptic feedback for threat cues, gyro aiming, and motion controls for manipulating maps or tilting the CRTV during certain puzzles.