FromSoftware
Miyazaki Addresses Long-Running 'Foot Fetish' Rumor in New Interview
FromSoftware president Hidetaka Miyazaki discussed recurring hand and foot imagery in his games during an interview with The Guardian, saying he's not sure where the online rumor about his supposed preoccupation with feet originated.
3 outletsGamesFromSoftware's The Duskbloods Closed Network Test Draws Mixed Reactions From Press
Journalists who played FromSoftware's Switch 2-exclusive vampire multiplayer game during its closed network test found intriguing ideas hampered by technical problems and uneven PvP, even as one character, Zork, became an instant fan favorite.
4 outletsGamesFromSoftware Reveals Switch 2 Development Struggles and Matchmaking Plans for The Duskbloods
Hidetaka Miyazaki says The Duskbloods began development on the original Switch before struggles led to relief over the Switch 2's announcement, while also detailing plans for skill-based matchmaking in the upcoming multiplayer title.
2 outletsGamesFromSoftware Details The Duskbloods: Tabletop-Inspired Systems, Matchmaking Plans, a Breakout Mascot, and Switch 2 Exclusivity
Ahead of its release, FromSoftware's Switch 2-exclusive multiplayer game The Duskbloods is drawing attention for its tabletop-inspired mechanics, matchmaking plans, a rough first network test, and a surprisingly popular character named Zork.
2 outletsGamesIndie Soulslike 'Stray Dog: nobody cares' Casts a Sword-Wielding Canine as Hero, Draws Comparisons to Dark Souls' Sif
A newly announced Steam game from Parry Frames Studio puts players in the paws of a stray dog wielding a knight's sword, drawing enthusiastic online comparisons to both Sekiro and Dark Souls' iconic wolf boss Sif.
3 outletsGamesLies of P Studio Reveals Development Culture, Difficulty Debate, and Sequel Pressure in New Documentary
Nough Studio, the Round8 team behind Lies of P, has released a behind-the-scenes documentary detailing its testing-heavy "games by gamers" culture, the internal struggles that led to added difficulty options, and the pressure the team now feels to top itself with the game's sequel.
2 outletsGamesNewly Unearthed Demon's Souls Prototype Reveals Scrapped First-Person Mode and Cut Content
FromSoftware historian Lance McDonald has surfaced a 2007 internal Sony presentation showing an early build of Demon's Souls with an optional first-person camera, a rigid third-person view, and enemies and areas that never made the final game.
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