survival horror
Zach Cregger's 'Resident Evil' Movie Sparks Discussion on Horror-Comedy Balance and Game Adaptations
Zach Cregger's 'Resident Evil' (2026) diverges from existing game lore, focusing on a civilian protagonist and blending horror with humor. Polygon recommends 'Alien: Isolation,' 'Outlast,' and 'Resident Evil 7' for fans seeking similar thrills, while Kotaku highlights a multiplex staff's creative homage to the franchise. The film's comedic elements, adjusted post-test screenings, have drawn mixed reactions from fans.
2 outletsGamesMetro 2039 Hands-On Previews: 4A Games Returns to Moscow's Tunnels With a Darker, War-Shaped Sequel
Journalists who played early demos of Metro 2039 describe a return to the claustrophobic horror of the original games, blended with exploration elements from Metro Exodus, alongside a new voiced protagonist and a story shaped directly by developer 4A Games' experience of the ongoing Russian invasion of Ukraine.
5 outletsGamesSilent Hill: Townfall Previewed: First-Person Scares, Five Endings, and a Scottish Town Frozen in 1996
Journalists who previewed Silent Hill: Townfall in Los Angeles describe a first-person spinoff set in a fog-choked Scottish port town, with subtle choice-driven endings, a retro CRT-television mechanic, and a mystery-soaked atmosphere that developer Screen Burn Interactive says will 'massively subvert' fan expectations.
2 outletsGamesSilent Hill: Townfall Preview Roundup: A Foggy Scottish Town, First-Person Terror, and a Team 'Utterly Terrified' to Follow Silent Hill f
Hands-on impressions and developer interviews reveal new details about Silent Hill: Townfall, Konami and Screen Burn Interactive's next entry in the series, set in a fictional Scottish town in 1996 and releasing September 24 on PS5 and PC.
3 outletsGamesSilent Hill: Townfall's Analog Horror Device Uses Real Broken TVs — And It's Part of a Bigger Franchise Strategy
Developer Screen Burn reveals how it made Silent Hill: Townfall's CRTV device authentically analog by running game footage through damaged old hardware, while series producer Motoi Okamoto explains why Konami chose to diversify the franchise rather than rely on remakes alone.
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