Exodus, a sci-fi RPG from Archetype Entertainment published by Wizards of the Coast, was shown to press ahead of release on PC, PlayStation 5 and Xbox Series X. The studio includes veterans of the original Mass Effect trilogy, and multiple outlets described the game as a spiritual successor to that series. Release date reporting varied slightly between outlets: GamesRadar+ listed April 27, 2027, while Polygon reported April 7, 2027.

The game is set roughly 40,000 years in the future, after humans left a decaying Earth for a region called the Centauri Cluster. According to Polygon and Eurogamer, some humans evolved into genetically altered "Celestials," while animals granted human-level intelligence are known as the "Awakened." Exodus builds its universe around strict relativistic physics with no faster-than-light travel; narrative director Drew Karpyshyn told Polygon and Eurogamer that long-distance "Exodus missions" can cause years or decades to pass at home while only days pass for the traveling protagonist, Jun Aslan, and his crew.

The demo mission previewed by all four outlets involved infiltrating an orbital defense station—called Khonsu by Eurogamer and Rock Paper Shotgun, and Khonshu by Polygon and GamesRadar+—to free the Kay, an enslaved Awakened frog species. Polygon reported the station is controlled by Gideon, Jun's brother, who exiled Jun and seized their homeworld, Lidon. Jun's crew includes companions such as stealth operative Suliman Tenjin, mech pilot Elise Charroux, and an Awakened octopus named Salt, with Eurogamer additionally naming pilot Kara Voss and Jun's adopted wolf brother, Houston.

Combat is a cover-based third-person shooter built around switchable weapon modes, cooldown-based powers like Erupt and Petrify, and companion abilities including stealth takedowns and rocket barrages, according to GamesRadar+, Eurogamer and Polygon. Reception of this system varied: GamesRadar+ and Eurogamer described the shooting and companion synergies as satisfying and a refined take on Mass Effect-style combat, while Rock Paper Shotgun found most fights repetitive and criticized the protagonist and alien dialogue as bland and overly familiar.

Several outlets singled out a zero-gravity sequence as a highlight. Rock Paper Shotgun and Eurogamer both praised its altered sound design—muffled gunfire and breathing paired with an adaptive, orchestral score—as the most distinctive and memorable part of the demo.

On choice and consequence, Polygon described a Paladin/Immortal morality meter affecting companion affinity, while Eurogamer detailed a "Breakpoint" system offering hints about future consequences and noted that decisions can ripple across short-, medium- and long-term outcomes, tied into the time-dilation mechanic. Romance options exist in the game, though Polygon reported that companion Salt cannot be romanced. Overall impressions differed: GamesRadar+ was highly enthusiastic, calling the demo close to "Mass Effect 5 in all but name," Polygon and Eurogamer offered qualified optimism, and Rock Paper Shotgun remained skeptical that Exodus would differentiate itself beyond its strongest moments.