The Blood of Dawnwalker, developed by Rebel Wolves — a studio founded by former Witcher developers — has sold more than one million copies worldwide, according to Eurogamer, which reported the milestone was reached within three days of launch. IGN's headline states the game passed one million copies sold in just two days, though the article's content could not be verified beyond that title, so the exact timeframe differs between the two reports.
Rebel Wolves announced the sales figure on Twitter/X, thanking players for "playing, sharing, supporting, and being part of the community." Eurogamer also reported that the game reached 70,692 concurrent players on Steam over the weekend, which it called a notable achievement for a singleplayer title.
Ahead of launch, Rebel Wolves faced feedback after showing that the console version of the game would not include a 60fps Performance Mode on PS5 or Xbox Series X/S at release. The studio later said it had listened to fan feedback, stating, "it was clear how much this mattered to many of you, so we focused on finishing the next round of tests," which gave them confidence to confirm Performance Mode would be available on day one.
Eurogamer's review of the game, written by Bertie, awarded it four out of five stars, describing it as "an RPG daring to do things differently" and noting that "a lot of what it does works."
Polygon published an opinion piece praising the game's core design, particularly its time-management system. In the game, players control Coen, a young man with vampiric powers whose family is kidnapped by a vampire ruler named Brencis, who plans to kill them in a blood ritual 30 days after the abduction. Every quest costs a limited segment of time, forcing players to choose their actions carefully since they cannot complete everything before the deadline arrives.
According to Polygon, this design creates urgency lacking in many open-world games, comparing it favorably to titles like The Legend of Zelda: Breath of the Wild, where the main villain can be indefinitely postponed. Polygon noted that in The Blood of Dawnwalker, actions such as sabotaging Brencis' operations raise the player's notoriety, prompting more soldiers to patrol and search for them, reinforcing the sense that Brencis is an active, reactive antagonist rather than a static end-goal.
