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Big Walk: House House's Co-op Puzzle Game Draws Praise for Design, Prompts Voice Chat Fix

4 outlets8/8/2026

The short version

House House's multiplayer puzzle game Big Walk is earning strong early reviews for its collaborative, unassisted puzzle design, while its developer has patched a voice chat volume issue reported by players.

via PC Gamer

Big Walk is a multiplayer-only puzzle game from House House, the studio behind Untitled Goose Game, according to GamesRadar+. The game is available on PC, PS5, and Nintendo Switch 2, requires at least two players since it lacks couch co-op, and is included in August 2026's PlayStation Plus Essentials lineup, GamesRadar+ reports. GamesRadar+ says the game offers no explicit signs or instructions, forcing players to figure out solutions and even invent names for objects together, and estimates that finishing the game takes roughly 12 to 15 hours depending on how much time groups spend goofing around.

Puzzle guides from PC Gamer and Polygon illustrate how collaborative and communication-dependent the puzzles are. PC Gamer describes a number puzzle involving a container holding a prize (which PC Gamer calls a 'nubbin') that requires finding a hidden button while decoding two four-digit numbers displayed on a sign. According to PC Gamer, those numbers are coordinates that can be deciphered using either a foldable map (unlocked after placing five nubbins atop the game's red tower) or a GPS device found near the green tower, with one player directing another toward the button's location as the GPS readout indicates proximity. PC Gamer notes that solving this puzzle also requires walkie-talkies, since one player must hold the button while another retrieves the prize elsewhere.

Polygon separately details a microphone puzzle located south of a radio station, near the yellow tower, involving a chair with headphones facing six microphone stands. Polygon explains that players must determine which microphone produces balanced sound: one player sits in the chair listening while others take turns speaking into each microphone, and the seated player signals—for example, by raising one or both arms—whether the sound is heard in one ear or both, guiding the speaker to the correct microphone and pressing its button to progress. Polygon recommends using headphones or earbuds and having only one person speak at a time to avoid confusion.

On the technical side, PC Gamer reports that developer House House released a patch addressing early complaints that Big Walk's proximity voice chat was too quiet for some players and microphone setups. According to PC Gamer, the update makes quiet voices louder both up close and at medium distance, but does not change the distance at which voices drop off or add separate volume controls for voice and background audio. House House told PC Gamer that limiting how far voices carry is 'an important part of the game's design,' comparing it to how a jump height is deliberately tuned in a platforming game. The studio, described by PC Gamer as small, said it will take a cautious, one-step-at-a-time approach to any further audio changes.

GamesRadar+ gives the game a strongly positive assessment, calling it a favorite gaming experience of the year and comparing its puzzle design to Portal or Myst. The outlet highlights a moment when night falls on the game's island, making visibility difficult and forcing players to rely on tracking each other's presence in the dark, as an early and memorable lesson in the game's design. GamesRadar+ notes that while more than four players can join a session, puzzle scaling is aimed more at managing player counts than increasing difficulty.

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Big Walk Co-op Puzzle Game Launch

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