Big Walk, the new game from Australian studio House House, has sold 1 million copies in the week since its launch, its publisher announced. That is notably faster than House House's previous breakthrough title, Untitled Goose Game, which took three months to hit the same sales figure.

The milestone is considered especially notable because Big Walk is currently available as a monthly 'free' game through PlayStation Plus, meaning many players on that platform did not need to purchase it separately. The game is also available on Nintendo Switch 2, and it is currently offered at a 25% launch discount on Steam.

Compared with other breakout indie titles of 2026, Big Walk's pace is fast but not the fastest: Meccha Chameleon, a PC exclusive, reached 1 million sales in four days, while another PC exclusive, Mewgenics, reached the same figure in eight days. Mina the Hollower took 11 days to sell 500,000 copies across all major platforms.

Big Walk has received unanimously positive reviews. It has been described as a chill, co-op-only experience with no matchmaking, set in a peaceful world without scares, monsters, death, or fail states. Its success comes at a time when free-ranging cooperative games are especially popular, and social media feeds have filled with clips of players goofing off together in the game.

Coverage has also drawn connections between Big Walk and House House's 2019 debut, Untitled Goose Game, which won Game of the Year at both the DICE Awards and the Game Developers Choice Awards. Untitled Goose Game, in which players control a goose causing chaos in a small town, is currently part of PlayStation Plus Extra. Observers have pointed to shared traits between the two games, including expressive character animation and detailed sound design, as well as a September 2020 update that added a two-player co-op mode to Untitled Goose Game, which is seen as a forerunner to Big Walk's cooperative gameplay.