A wave of GTA 6 gameplay leaks has been circulating online after a hacker known as Cyberleek began posting footage, reportedly to promote a crypto scheme and pressure Rockstar Games over players' digital rights. While parent company Take-Two is taking the situation seriously, Obbe Vermeij, a former technical director on games like GTA 4, has publicly dismissed the leaks as a "nothing burger." He argues that Rockstar's long-standing strategy of secrecy before marketing campaigns means the leaked clips reveal less than they would if a normal trailer rollout were already underway.

Vermeij noted that "90% of future players don't spend their time on the internet looking for video snippets" and don't want spoilers, suggesting the leaks will have minimal impact on the game's eventual success. He compared the situation favorably to the Hot Coffee scandal surrounding GTA San Andreas, saying that incident caused far more turmoil for Rockstar's management than the current leaks have caused. Regarding recent footage suggesting the leaker may have access to a playable build, Vermeij said it likely only runs on a development kit, since such kits have far more memory than retail consoles or PCs, adding that a version capable of running on a retail PS5 probably doesn't currently exist.

Separately, Gamescom organizers addressed GTA 6's decision to skip their event, which is significant given that Rockstar's GTA 6 Extended Look is dropping on Netflix the evening before the show begins. Gamescom brand director Stefan Heikhaus acknowledged that major releases like GTA are "the North Stars" of the industry, but said the show's strength lies in offering "thousands" of games rather than just one. He believes attendees will return to Gamescom's offerings once they've seen the GTA content, noting that "there are not many gamers who have only focused on one single game." Gamescom director Tim Endres said it would be nice if events could align but emphasized the show's focus on its hundreds of participating studios, including its growing indie scene.

Meanwhile, a GamesRadar writer explored GTA RP, a heavily modded roleplaying scene built on the game, as a possible preview of what GTA 6 Online could offer. Unlike vanilla GTA Online, GTA RP servers require players to join professions such as paramedic, police officer, gang member, or lawyer, and enforce strict, community-driven rules and hierarchies. The writer found that role-based interactions—such as real players filling police roles instead of NPCs—made the world feel more organic and alive than GTA Online's default systems.

The piece also pointed to Rockstar's acquisition of the FiveM and RedM modding platforms as evidence the company may be drawing direct inspiration from GTA RP for GTA 6. Features already present in RP servers—such as fishing, more detailed inventory systems, enterable buildings, and deeper interior customization—mirror rumors and leaks about upcoming GTA 6 mechanics, including a possible weapon wheel and overhauled police AI. The writer noted that GTA 6 isn't expected to launch on PC, where these mod servers currently operate, raising questions about how such RP-inspired systems might be implemented in the core console experience.

Together, the developments paint a picture of a game generating outsized industry attention well before release—strong enough to draw dismissive confidence from a former Rockstar insider, competitive maneuvering from a major gaming trade show, and community-driven speculation about how its online systems might evolve.