Capcom
Dragon's Dogma 2: Dark Arisen x Delicious in Dungeon collaboration launched
Dragon's Dogma 2: Dark Arisen launched a limited-time collaboration with Delicious in Dungeon, featuring new Pawns and outfits inspired by characters Laios and Marcille, available on multiple platforms.
3 outletsGamesTencent's TiMi Studio Collaborates with Capcom on Mobile Monster Hunter Outlanders
Tencent's TiMi Studio Group, in collaboration with Capcom, released Monster Hunter Outlanders, a mobile version of the franchise, with development director Bryan Li highlighting the balance between authenticity and mobile adaptation.
2 outletsGamesStreet Fighter V temporarily delisted over PHP security flaw
Street Fighter V was temporarily delisted from stores and its online functions turned off due to vulnerabilities linked to a recent PHP security flaw, according to reports from Rock Paper Shotgun and VGC.
2 outletsGamesStreet Fighter Earns $51 Million in Opening Weekend Despite Mixed Reviews
Capcom's Street Fighter movie earned $51.1 million in its opening weekend, securing the top box office spot despite mixed reviews, according to IGN. Polygon noted the film grossed $31 million domestically, lower than Resident Evil's $60 million opening.
2 outletsGamesMortal Kombat Creator Ed Boon Mentions Crossover Possibility with Street Fighter Cast
Mortal Kombat co-creator Ed Boon responded to Street Fighter cast members expressing interest in a crossover film, stating 'Game first... then movie' on Twitter. The Street Fighter cast, including Andrew Koji and Noah Centineo, had previously voiced enthusiasm for a collaboration.
3 outletsBusinessCapcom outlines AI integration plans for RE Engine, clarifies generative AI stance
Capcom has announced plans to integrate AI into its RE Engine development workflow through the REX Project, emphasizing efficiency improvements rather than generative AI for content creation. The company clarified it will not use AI-generated assets in games but aims to 'create games together with AI' through workflow optimizations.
3 outletsMovies & TVZach Cregger's 'Resident Evil' Movie Sparks Discussion on Horror-Comedy Balance and Game Adaptations
Zach Cregger's 'Resident Evil' (2026) diverges from existing game lore, focusing on a civilian protagonist and blending horror with humor. Polygon recommends 'Alien: Isolation,' 'Outlast,' and 'Resident Evil 7' for fans seeking similar thrills, while Kotaku highlights a multiplex staff's creative homage to the franchise. The film's comedic elements, adjusted post-test screenings, have drawn mixed reactions from fans.
2 outletsGamesOnimusha: Way of the Sword's Parry System Wins Over Skeptics, Reviewers Say
Multiple reviewers who admit fatigue with parry mechanics in modern action games say Capcom's Onimusha: Way of the Sword stands out thanks to layered defensive options, strong sound design, and a slow-building combat system that rewards patience.
2 outletsGamesPolygon Guides Detail Onimusha: Way of the Sword's Sword Skins, Puzzles, and Hidden Treasures
A set of Polygon guides lays out how to unlock cosmetic sword skins, solve a mask puzzle in Nijo-jo Castle, hunt flying Kubi Akari enemies, and find hidden treasure chests in Onimusha: Way of the Sword.
2 outletsGamesResident Evil 2 Director Hideki Kamiya Says Capcom's Recent Games Are Too Scary, Wants a Non-Horror Mode
Hideki Kamiya, director of the original Resident Evil 2, says he wishes Capcom would tone down the horror in its recent games, including Resident Evil Requiem, and has proposed a non-scary mode for players like himself who can't handle fright.
3 outletsMovies & TVNew Street Fighter Trailer Highlights Ryu and Ken's Rivalry Ahead of October Release
Paramount and Legendary released a new trailer for the live-action Street Fighter movie, focusing on the strained friendship between Ryu and Ken as the film heads to theaters on October 16.
5 outletsGamesCapcom's Onimusha: Way of the Sword to Offer Granular Difficulty Sliders
Producer Akihito Kadowaki says the upcoming Onimusha: Way of the Sword will feature modular, granular difficulty settings aimed at making the souls-like-style swordplay game accessible to a wide range of players, following feedback about a recent demo's difficulty level.
2 outletsBusinessSony Defends Decision to End PlayStation Discs as Digital Sales Reach 82%
Sony executives say the shift away from physical PlayStation discs, planned for 2028, will not hurt the business, pointing to already-dominant digital sales. The comments come amid continued backlash from fans, including a planned boycott.
4 outletsGamesOnimusha: Way of the Sword Previews: Tough Boss Fights, Open Kyoto Hub, and a Mifune-Faced Musashi Highlight Capcom's Revival
Multiple outlets went hands-on with Capcom's upcoming Onimusha: Way of the Sword ahead of its September 4, 2026 launch, praising its challenging boss battles, physical sword combat, and Toshiro Mifune-inspired hero, while noting a mix of open-ended Kyoto missions and some repetitive side content.
5 outletsBusinessCapcom Says It's Not Worried About the Decline of Physical Games
Responding to an investor question about the shrinking physical game market, Capcom said roughly 90% of its unit sales are already digital, so it does not expect a significant impact—even as PlayStation prepares to end disc manufacturing in 2028.
4 outletsBusinessTake-Two CEO Says Discs "Don't Really Make Sense" as Company Leans Into Digital Future
During Take-Two's Q1 fiscal 2027 earnings call, CEO Strauss Zelnick addressed Sony's move to end physical game production by 2028, saying his company's business is already overwhelmingly digital and that discs no longer make sense for many big releases, including the upcoming Grand Theft Auto 6.
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